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Engineer torchlight 2 build

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I looked at all the different skill trees, and picked the one that seemed to fit how I wanted to play. %Gallery-166151% What made me enjoy my 'Construction' Engineer was that I, well, constructed him. While that's a necessary component of what made me enjoy my 'Construction' Engineer, it's not the most important aspect. I actually found the original Torchlight's aesthetics off-putting, but tweaks in setting, tone, and graphics did just enough that my distaste turned to enjoyment. It's not just the excellent paper doll effects, it's also the way the Engineer carries the cannon and the recoil when firing. And playing my Big Daddy was some of the most fun I'd ever had in an action RPG.Īesthetically, it's good to look at. Then I bought him a helmet that looked like a mask, and I realized: I'd just made a Big Daddy from BioShock. He was also intended to be used primarily in multiplayer, built upon the Engineer's more supportive skill tree (Construction) for which hand cannons are the ideal weapon.

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In this case, I created him because my previous main character, around level 40, was running into extreme, frustrating difficulty in the third act. He's actually my second engineer, and probably the sixth or seventh character I made – although most of the others had only been played for a few minutes. Here's the moment I realized I loved Torchlight 2: It's the screenshot right above this.